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Robbing

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Robbing was reintroduced on March 27, 2010. It was first available in New York and became available in the other cities on April 27, 2010. A player has to spend a property-specific amount of Stamina to rob that building. Additionally, only a certain amount of mafia members are allowed to help on a building. As a reward for successfully robbing a property, the player gets a certain amount of cash (or Consumables) and some experience. What is more, there is a small chance that a successful robbery will reward the player with a Robbing Collection item or a regular loot item. The robbing attack value is based on the individual attack skill plus the weapon stats for the mafia members. However, there also is some random multiplier since robbing similar buildings (e.g., Restaurants) several times will result in different attack values. If you clear the entire 3x3 robbing grid, you get additional experience points,[1] as well as a regular loot item. (You do not have to be successful on every robbery attempt in order to receive these bonuses.) You can then also refresh the grid for free.

On April 19, 2010, the Dockyard, Flophouse, Office Park, Restaurant and Warehouse were re-integrated back into robbing. Sometime prior to April 29, 2010, the stamina costs in Cuba, Moscow, and Bangkok were significantly increased.

You can no longer rob in Cuba, Moscow, Bangkok or Italy, as these cities are now closed.

Welcometorobbing

Robbing Grid

Note the difficulty statements. They illustrate your stats compared to the building owners' stats. Easy means that your skills are higher than the owner's skills. Hard means your skills are lower than the owner's skills. Medium implies that both users' stats are somewhat similar. There is no guarantee that you will always succeed in easy robberies.

If someone's property has already been robbed such that they have only approximately 30% of their take left, their property will not show up on the robbing page. If one attempts to rob that property from the profile page, a message is shown saying "Police Line: Do Not Cross."

All of the loot that is found during robbing is the same as you can get while fighting.

Property ValuesEdit

New York and ManhattanEdit

Property Buy hiredguns 75x75 01Maximum Mafia Members Stamina icon Stamina Required Reward per Property Level [2] Experience win/fail Robbed
Small prop1 deli
Louie's Deli
Robbed prop1 deli
Small prop2 flophouse
Flophouse
2 2 120Nyc cash icon 2/1 Robbed prop2 flophouse
Small prop3 pawnshop
Pawnshop
5 3 840Nyc cash icon 5/1 Robbed prop3 pawnshop
Small prop4 tenement
Tenement
25 4 12,000Nyc cash icon [7-8]/4 Robbed prop4 tenement
Small prop5 warehouse
Warehouse
10 5 6,000Nyc cash icon 10/5 Robbed prop5 warehouse
Prop6 mafiamikes
Restaurant
35 7 1,200Nyc cash icon [13-14]/[6-7] Robbed prop6 mafiamikes
Small prop6 dockyard
Dockyard
50 9 20,000Nyc cash icon 20/10 Robbed prop7 dockyard
Small prop8 office
Office Park
100 12 90,000Nyc cash icon [31-32]/15 Robbed prop8 office
Prop9 hotel
Uptown Hotel
250 15 240,000Nyc cash icon 40/21 Robbed prop9 hotel
Small prop10 casino
Mega Casino
500 20 720,000Nyc cash icon 55/27 Robbed prop10 casino
Small prop11 chopshop2
Chop Shop
75 10 MW KV CarParts B75
1-7 Car Parts
25/[12-13] Robbed prop11 chopshop
Small prop12 weaponsdepot 01
Weapons Depot
90 11 Item weaponpart 01
1-3 Weapon Parts
25/12 Robbed prop12 weaponsdepot 01
Armory
Armory
100 15 Item genericweaponsparts 01
1 Armor Part
[35-36]/[17-18] Robbed armory
Small zoo
Private Zoo
150 15 Item animalfeed 01
1 Animal Feed
[35-40]/[17-18] Robbed zoo
Jailhouse-small
Jailhouse
150 15 Item innersteel 01
1 Henchmen Gear
[35-40]/[17-18] Jailhouse-small robbed

CubaEdit

Property Buy hiredguns 75x75 01Maximum Mafia Members Stamina icon Stamina Required Maximum Reward Experience win/fail Robbed
Small cuba0 bodega
Bodega
5 3 27Icon cubanpeso 16x11 01 [4-5]/[2-3] Robbed cuba0 bodega
Small cuba1 tobacco
Tobacco Plantation
10 7 916Icon cubanpeso 16x11 01 13/6 Robbed cuba1 tobacco
Small cuba2 sugar
Sugar Plantation
25 9 3,592Icon cubanpeso 16x11 01 18/8 Robbed cuba2 sugar
Small cuba4 factory
Factory
50 11 1,796Icon cubanpeso 16x11 01 23/12 Robbed cuba4 factory
Small cuba5 cocafield
Coca Field
100 16 26,940Icon cubanpeso 16x11 01 39/20 Robbed cuba5 cocafield
Small cuba3 briberyring
Bribery Ring
500 19 Item politicocorrupto 75x75 01
2 Politico Corrupto
46/23 Robbed cuba3 briberyring

MoscowEdit

Property Buy hiredguns 75x75 01Maximum Mafia Members Stamina icon Stamina Required Maximum Reward Experience win/fail Robbed
Small moscow0 taxi
Unlicensed Taxi Stand
5 5 6,000Icon cash moscow 16x16 01 8/4 Robbed moscow0 taxi
Small moscow1 cigarette
Cigarette Warehouse
50 12 201,600Icon cash moscow 16x16 01 [20-21]/10 Robbed moscow1 cigarette
Small moscow2 carlot
Black-Market Car Lot
100 18 403,200Icon cash moscow 16x16 01 39/[19-20] Robbed moscow2 carlot
Small moscow3 munitions
Munitions Camp
250 22 1,612,800Icon cash moscow 16x16 01 [48-49]/24 Robbed moscow3 munitions
Small moscow4 trafficking
Trafficking Operation
500 30 6,048,000Icon cash moscow 16x16 01 [68-69]/36 Robbed moscow4 trafficking

BangkokEdit

Property Buy hiredguns 75x75 01Maximum Mafia Members Stamina icon Stamina Required Maximum Reward Experience win/fail Robbed
Small bangkok0 fish
Fighting Fish Arena
3 4 305Icon cash bangkok 16x16 01 [5-6]/3 Robbed bangkok0 fish
Small bangkok1 cockfight
Cockfighting Pen
25 6 1,356Icon cash bangkok 16x16 01 10/5 Robbed bangkok1 cockfight
Small bangkok2 tourist
Tourist Guide Scam
50 10 4,544Icon cash bangkok 16x16 01 20/10 Robbed bangkok2 tourist
Small bangkok3 gamblingden
Gambling Den
100 15 13,524Icon cash bangkok 16x16 01 [33-34]/15 Robbed bangkok3 gamblingden
Small bangkok4 drugsmuggling
Drug Smuggling Ring
250 20 Item bangkok DrugShipment b
1 Drug Shipment
[47-48]/23 Robbed bangkok4 drugsmuggling
Small bangkok5 piracy
Piracy Operation
250 20 Item bangkok Pirate b
2 Pirates
47/21 Robbed bangkok5 piracy
Small bangkok6 gunrunning
Ammo Trading Camp
500 25 Boost blackmarketammo 75x75 01
4 Black Market Ammos
62/31 Robbed bangkok6 gunrunning
Small bangkok7 yaba
Yaa Baa Parlor
500 25 Boost hyperalertsentry 75x75 01
4 Hyper Alert Sentries
63/32 Robbed bangkok7 yaba

Las VegasEdit

Property Buy hiredguns 75x75 01Maximum Mafia Members Stamina icon Stamina Required Maximum Reward Experience win/fail Robbed
Slots5 small
Slots
8 5 525Vegas-chip 7/[3-4] Slots5 robbed
Tablegames5 small
Table Games
40 8 1,575Vegas-chip 11/5 Tablegames5 robbed
Restaurant5 small
Restaurant
80 13 1,500Vegas-chip 21/10 Restaurant5 robbed
Poker5 small
Poker Room
100 16 4,250Vegas-chip 29/15 Poker5 robbed
Hotel5 small
Hotel
250 21 12,900Vegas-chip 42/21 Hotel5 robbed

Fountain5 small
Fountain

350 25 3,050Vegas-chip 50/25 Fountain5 robbed

ItalyEdit

Property Buy hiredguns 75x75 01Maximum Mafia Members Stamina icon Stamina Required Maximum Reward Experience win/fail Robbed
Villa5 small
Villa
5 5 625Icon cash italy 16x16 02 6/3 Villa5 robbed
Winery5 small
Winery
10 8 1,500Icon cash italy 16x16 02 14/7 Winery5 robbed
Fishery5 small
Fishery
50 10 3,000Icon cash italy 16x16 02 18/9 Fishery5 robbed
Autoboutique5 small
Auto Boutique
100 15 6,000Icon cash italy 16x16 02 32/16 Autoboutique5 robbed
Stadium5 small
Football Stadium
250 18 12,000Icon cash italy 16x16 02 40/20 Stadium5 robbed
Nightclub5 small
Nightclub
350 20 7,500Icon cash italy 16x16 02 50/25 Nightclub5 robbed

The Port is the only building that can't be robbed.

BrazilEdit

Property Buy hiredguns 75x75 01Maximum Mafia Members Stamina icon Stamina Required Maximum Reward Experience win/fail Robbed
Hq5 small
Headquarters
50 5 2,000Brz real sm 8/3-4 Hq5 robbed
Refinery5 small
Refinery
200 20 1Icon energy 16x16 37+1Icon energy 16x16/19 Refinery5 robbed
Barracks5 small
Barracks
350 20 1Stamina icon 38+1Stamina icon/19 Barracks5 robbed

ChicagoEdit

Property Buy hiredguns 75x75 01Maximum Mafia Members Stamina icon Stamina Required Maximum Reward Experience win/fail Robbed
Truckshop5 small
Truck Shop
50 5 1-2Chic clam sm 7-8/4 Truckshop5 robbed
Distillery5 small
Docks
200 20 Icon health 16x16 5 38/19 Distillery5 robbed
Docks5 small
Docks
350 20 1 Item rob-squad 01Rob Squad 37-38/19 Docks5 robbed

LondonEdit

Property Buy hiredguns 75x75 01Maximum Mafia Members Stamina icon Stamina Required Maximum Reward Experience win/fail Robbed
London stadium5 small
Sports Stadium
50 5 Lond pound sm12 7-8/4 London stadium5 robbed
Subway5 small
Underground Station
200 20 Lond pound sm1 37-38/19 Subway5 robbed
Bank5 small
Royal Bank
350 20 Lond pound sm1 37-38/19 Bank5 robbed

South AfricaEdit

Property Buy hiredguns 75x75 01Maximum Mafia Members Stamina icon Stamina Required Maximum Reward Experience win/fail Robbed
Shipyard5 small
Shipyard
50 10 N/A 19/11 Shipyard5 robbed

Full BoardEdit

An example of a full board clear.

Robbing 9-0

Robbing Mastery LevelsEdit

Level Name Total Successful Robberies Required Successful Robberies Required For Next Level Mastery Experience Bonus
Level 1 Apprentice Burglar 0 10 5%
Level 2 Burglar 10 25 6%
Level 3 Master Burglar 35 100 7%
Level 4 Apprentice Robber 135 500 (498)* 8%
Level 5 Robber 635 (633)* 1,000 (995)* 9%
Level 6 Master Robber 1,635 (1,630)* 2,500 (2,488)* 10%
Level 7 Apprentice Thief 4,135 (4,123)* 5,000 (4,975)* 12%
Level 8 Thief 9,135 (9,110)* 7,500 (7,463)* 15%
Level 9 Master Thief 16,635 (16,598)* 10,000 (9,950)* 20%
Level 10 Grand Master Thief 26,635 (26,585)* N/A** 25%

For example: In order to reach level 4, you need 135 (10 + 25 + 100) successful robberies.

*Due to numeric round-off when calculating the percentage value of the progress meter, the next level is achieved when the number of successful robberies reaches 99.5% of the requirement.

**After reaching Level 10, the progress meter resets to 0%. The meter will show progress percentages, but the number required to reach 100% is not yet known. It is projected to be approximately 25,000 successful robberies, as 1% was indicated near 250. It is not clear if the calculation round-off for progress percentage is the same at Level 10. The progress meter continues to 100%, but level 11 mastery is not granted.

How The Result is Determined for RobbingEdit

Basically, when you attempt to rob another player, the result is determined based on the following:

[(Your Attack Skill) + (25% of your Mafia Attack Strength) + (A Random Roll based on 75% of your Mafia Attack Strength)] * (Robbing Attack Boosts, if applicable)

vs.

(Defender's Defense Skill) + (25% of their Mafia Defense Strength) + (A Random Roll based on 75% of their Mafia Defense Strength) + (Robbing Defense Boosts, if applicable)

Unlike Robbing Defense Boosts, which merely add to the defender's overall number, Robbing Attack Boosts such as Fast Cash (which gives you a +100% chance of robbing your next property successfully) and Easy Money (which gives you a +50% chance of robbing your next property successfully) apply a multiplier to the robber's overall number.

As an example, let's say you are trying to rob someone's Flophouse (each player brings one extra friend along for the robbery). Your Attack skill is 800, and your two best offensive weapons, armor, vehicles, and animals add up to a total attack strength of 600; and you don't have any Robbing Attack Boosts. Your opponent has a Defense skill of 400; their two best defensive weapons, armor, vehicles, and animals combine for a total defense strength of 600; and they don't have any Robbing Defense Boosts. You initiate the robbery and the following numbers are used:

Your result will be:


800 (Your Attack Skill) + 150 (25% of Mafia Attack Strength) + a random number between 1 and 450 (75% of Mafia Attack Strength) = A number between 951 and 1400


The defender's result will be:

400 (Their Defense Skill) + 150 (25% of Mafia Defense Strength) + a random number between 1 and 450 (75% of Mafia Defense Strength) = A number between 551 and 1000


The robbery will be successful if your number (which is somewhere between 951 and 1400) is greater than their number (which is somewhere between 551 and 1000). (Ties go to the defender, just as they go to the defender in fights.)

What this means is that your Attack and Defense skills are still very important in robbing, and every point invested in them will give you a real advantage during robberies. Furthermore, the Robbing Attack Boosts make a big difference, since Fast Cash multiplies the robber's overall number by 2.0 (i.e., a +100% chance of winning) and Easy Money multiplies the robber's overall number by 1.5 (i.e., a +50% chance of winning). Yes, there is still an element of randomness in robbing, but probably not as much as some of you may think.

Difficulty LevelsEdit

You will see properties labeled as "Easy", "Medium", and "Hard". This simply refers to the similarity between your offensive firepower and your opponent's defensive strength before the random number has been added. As a result, you can win or lose all types of robberies.

  • You will win 85% of "Easy" robberies.
  • You will win 50% of "Medium" robberies.
  • You will win 15% of "Hard" robberies.

BrazilEdit

With the coming of Brazil the Robbing scene had a little extra change. Only in Brazil (so far) you can rob a collection item from other players (Precious Collection).

Brazil Robbing

CollectionsEdit

The Tools of the Trade Collection should be fairly easy to get. Its collectables randomly drop from successful robberies. The Stolen Diamond Collection is significantly more rare. Its collectables randomly drop from successfully clearing the grid. It is possible to achieve the diamond set without clearing the grid, however the chances are lower without doing so. This is still a SUPER RARE set, so be patient as you work to get all the items!" [1]</ref>

Tools of the Trade CollectionEdit

  • Obtained: Items drop from Robbing
  • Vault Bonus: 20% more cash and items from Robbing
  • Revault Bonus: Cannot revault
Lock Picks Wishlist Diamond Drill Wishlist Flashlight Wishlist Walkie Talkie Wishlist Safecracker's Stethoscope Wishlist Black Ski Masks Wishlist Grappling Hooks Wishlist
Standard 75x75 collect rob lockpicks 01 Standard 75x75 collect rob diamonddrill 01 Standard 75x75 collect rob flashlight 01 Standard 75x75 collect rob walkietalkie 01 Standard 75x75 collect rob stethoscope 01 Standard 75x75 collect rob skimasks 01 Standard 75x75 collect rob grapplinghooks 01


Stolen Diamond CollectionEdit

  • Obtained: Chance for these items drop is very rare, observed probability is ~1% (of clear grid bonuses) for Grand Master Thief with ~50% robbing success. Stolen diamonds are gained by clearing a full grid, with odds possibly increased by scoring 9-0 (Success on all 9).
  • -> Stolen diamonds can be obtained without clearing a full grid, but this is even more rare.
  • Vault Bonus: Improve odds of successful robberies by 10%
  • Revault Bonus: Cannot revault
Hope Diamond Wishlist Koh-I-Noor Diamond Wishlist Great Star of Africa Diamond Wishlist The Orloff Diamond Wishlist The Sancy Diamond Wishlist The Idol's Eye Diamond Wishlist The Regent Diamond Wishlist
Standard 75x75 collect rob hopediamond 01 Standard 75x75 collect rob kohinoordiamond 01 Standard 75x75 collect rob greatstarofafrica 01 Standard 75x75 collect rob orloffdiamond 01 Standard 75x75 collect rob sancydiamond 01 Standard 75x75 collect rob idolseyediamond 01 Standard 75x75 collect rob regentdiamond 01

The Precious Collection can be gathered by robbing from other players.

Precious CollectionEdit

Warning: The collection pieces from this set CAN be stolen from you!

Aquamarine Wishlist Brazilian Emerald Wishlist Gold Nugget Wishlist Imperial Topaz Wishlist Pink Diamond Wishlist Raw Diamond Wishlist Tourmaline Wishlist
Standard 75x75 collect aquamarine 01 Standard 75x75 collect brazilianemerald 01 Standard 75x75 collect goldnugget 01 Standard 75x75 collect imperialtopaz 01 Standard 75x75 collect pinkdiamond 01 Standard 75x75 collect rawdiamond 01 Standard 75x75 collect tourmaline 01


AchievementsEdit

You can earn 6 Achievements while doing Robbing:

  • Mwach flashlight 90x90 01Burglar - Vault the Tools of The Trade collection
  • Mwach diamond 90x90 01Master Thief - Vault the Stolen Diamonds collection
  • Mw achievement cleensweep borderClean Sweep - Clear the Robbing board with 9 - 0
  • Mw achievement chimneysweep borderChimney Sweep - Clear the Robbing board 100 times with 9 - 0
  • Mw achievement stripthestrip 01Strip the Strip - Clear the Robbing board 50 times with 9 - 0 in Las Vegas
  • Mw achievement romeisburning borderRome is Burning - Clear the Robbing board 100 times with 9 - 0 in Italy

Other RobbingEdit

Robbing is also available on each player's profile page. You can rob the property until a Police Line graphic appears, but the experience is about half compared to robbing from the table (about 1:1 ratio of stamina to experience). Also, each time you rob a single target from their profile page, it does not increase the number of robbing jobs for your Robbing Mastery Level. Robbing from profile pages is slightly harder as you are not presented with the color coded difficulty bars. Only Gambling Dens can maximize the amount of B$ received for your stamina.

News FeedEdit

Robbinglevel feed1 Robbinglevel feed2 Robbinglevel feed3 Robbinglevel feed4 Robbinglevel feed5 Robbinglevel feed6 Robbinglevel feed7 Robbinglevel feed8 Robbinglevel feed9 Robbinglevel feed10


Robbed feed prop1 deli Robbed feed prop2 flophouse Robbed feed prop3 pawnshop Robbed feed prop4 tenement Robbed feed prop5 warehouse Robbed feed prop6 restaurant
Robbed feed prop6 dockyard Robbed feed prop8 office Robbed feed prop9 hotel Robbed feed prop10 casino Robbed feed prop11 chopshop Robbed feed prop12 weaponsdepot


Robbing LootEdit

  • Loot - List of the possible items gained from regular robbing & clearing the 3x3 grid.
  • On May 6,2011 all Fight Loot was integrated into Robbing.

NotesEdit

  1. The experience reward for clearing a grid varies from player to player, where players with higher levels are inclined to get higher experience rewards. The formula could be stated as x + nx, where "x" is a number between 1 and 10, and "n" is the number of succesful robberies in a grid. Maximum experience per succesful robbery seems to be gained from level 500 and above. Update 25.5: This was reduced a lot today and the average bonus changed from 70 to 25xp! Update 5.8.2010: The experience reward for clearing the full board is calculated as the sum of experience gained on all robberies on the board (won and lost) divided by 5 and rounded down.
  2. This is the basic amount of money you receive for successfully robbing this property. It does not consider the bonus from vaulting the Tools of Trade Collection. Example: Successfully robbing a level 10 Flophouse will always pay $1,200.

External LinksEdit

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